Right click on the Motorsport Manager entryĪ “Motorsport Manager - Properties” window should have opened. So, if you create a database mod, place it inside the Databases folder, place car models inside the Vehicles folder, and so on…Įnsure that Motorsport Manager is up to date Preview.png (image used as thumbnail (max 1mb size)). The folder can be found in the folder where MM is installed, for example:Ĭ:\Program Files (x86)\Steam\steamapps\common\MM2\MM_Data\Modding You can then bundle those together by placing them in the Workshop Staging folder.Īs mentioned above, when you create a mod you will need to place your assets inside the MM folder structure. If you want to create a mod which uses many different types of asset, create bundles for each asset type. For example, you can add 4 databases to an AssetBundle, but you can’t add 1 car model, 1 database and 1 livery. When you’re exporting an AssetBundle, the assets must all be the same type. Publish your mod when you’re happy with the results! Continue testing your assets inside the game.ġ3. On the Steam Workshop panel of the Game Settings screen, turn the “Test My Mods” option on.ġ2. More details on the folder structure below. C:\Program Files (x86)\Steam\steamapps\common\MM2\MM_Data\Modding). Copy the generated asset bundles into the MM folder structure (eg. This will create a file within your Unity project (eg. For more information on building AssetBundles: ħ. Click on “ New…” and then type in a name to create a new AssetBundle.Ħ. At the bottom of the Inspector, there is an AssetBundle dropdown.ĥ. Click on the asset you want to export to the game in Unity’s Project view.Ĥ. If creating an asset, import it into Unity ( Assets -> Import New Asset).ģ. car model, database), or edit the mod template assets.Ģ. You can test these assets locally using our Workshop Staging folder structure and then publish the item to Steam Workshop. It contains the default databases, atlases, materials and so on.Ĭontent creators can generate assets to be imported into the game using Asset Bundles. The Unity project will be populated with sample assets for you to edit. Import the mod template UnityPackage into the project, by going to Assets -> Import Package -> Custom Package and selecting MM_WorkshopPackage.unitypackage C:\Program Files (x86)\Steam\steamapps\common\MM2\MM_Data\StreamingAssets\Mod Template\) You can find it in the MM installation folder (eg. ![]() The MM Steam Workshop update installs a template UnityPackage to your machine. Mods are based on Asset Bundles - a Unity feature that packs assets together. Motorsport Manager uses Unity, and modders will need to install Unity 5.3.6, which can be downloaded for free here: ![]() ![]() Steam Workshop support allows content creators to mod Motorsport Manager in the following ways:ģD models for cars and car parts (eg. The team have created some guidelines to show you what can be done and how to approach it, and we're happy to share them with you here. If you've always wanted to make your own mods for the game, this gives you the opportunity to change the game to suit you. There is a breakdown of patch 1.23 notes below:Ī team’s fan base will now increase when that team is performing better than expected.ĪI cars that have experienced a part failure mid race will now correctly return to their garage.ĭrivers that should perform better when pushing for the lead will now correctly experience a boost.įix to unlocalised driver personality traits.ĪI cars now make smarter decisions on when to pit to fix a part.ĪI cars now scale their pit strategy lap calculations based on the player’s selected race distance length.Įveryone at Playsport has been working feverishly hard on opening up Steam Workshop support for Motorsport Manager. We will contact winners directly via Steam. Once you've created your masterpiece, you will need to email screenshots to: along with your Steam ID. We're looking for imagination and inventiveness so be as creative as you can and upload your work to Steam Workshop. Not only that, we will award the winner a cash prize of £1,000. We'd like you to design your own car livery and our favourite will become an official part of the game as well as having the designer themselves placed into the game as a driver. To celebrate its launch, we're inviting you guys to get your creative juices flowing. There is an all-new patch available to download now which includes Steam Workshop. The inclusion of Steam Workshop creates an all new Motorsport Manager experience and we are giving users the freedom to create and share innovative content. We have a big update available for you, and a competition to announce!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |